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D&d stat block generator
D&d stat block generator












So, when we use dice that automatically provide a nice bell-curve (not a d%) we have a nice way to ensure that most encounters are close to the EL you have specified and those end points can really be left for exceptional flavor. (See AnyDice Web app)ģd6 provides 16 slots of encounters with a center point of (10-11) which accounts for exactly 25% of all rolls on 3d6 and end points described above 3/18 a total of 0.92%ģd8 provides 22 slots of encounters with a center point of (13-14) which accounts for 18.76% of all rolls and end points of 3 and 24 which account for a total of 0.4%Ĥd6 provides 21 slots with a center point of exactly 14 11.27% and end points of 4 and 24 a combined total of only 0.16%.Īt that point we could put the Tarrasque as one of the end points (0.08%) that would be a 1-8 on a 1d1000 and go with it and let it be a nice flavor encounter as opposed to a combat encounter. Rolls like 3d6 provide bell curve style probability by default.

d&d stat block generator

This shouldn't be too long before I can provide this.if it starts to take longer than I hope I will go ahead and make the end points less lethal for the default chart layout.Īs a quick aside on probability and encounter charts.

d&d stat block generator

Regardless of my initial motivations I plan on you providing you the ability to specify min CR max CR and whether you want the dangerous encounters on the end rolls. Two, the probability of rolling a 3 or 18 on 3d6 is 0.46% each.which means the chance of either of these super hard encounters is 0.92% per roll. One, there is no real reason you can't have encounters that you have the party encounter from a distance to help establish area depth so that they start taking time to determine that an encounter is for them or whether they should avoid it altogether. There are 2 reasons I originally did this. However, the 2 end points (3/18) have a range of EL of EL + (3-6) representing a significant encounter that probably should not be run as a real "battle" encounter unless you want to murder your party. The central numbers are by far the most frequent so the EL range goes from EL -1 to EL +2 in general. Could you add something to add max ranges of CR or at least limit it down a bit?The current system is based on a 3d6 roll (this will be adjustable eventually as well). For a random level 1 party I got challenge ratings scaling from 0 to 7(!).

d&d stat block generator

I noticed that are was a range of CR, which is neat, but it seems a bit deadly at times. Was already having troubles making new monster-lists each time the party went a new direction. Joy! Really happy to see something new and useful, especially in the sandbox game I'm currently running.














D&d stat block generator